Adventure in the Ruins of the Undermountain
Half-Orc Wizard Universalist
Full Name: Zimone Smith (Zim)
Classes/Levels: Wizard 1 (universalist)
Alignment: Neutral Good
Deity: Cayden Cailean
Languages: Orc, Hallit(common), Draconic, Giant, Abyssal,
Zimone is a tall, thick, brutish half-orc with a set of protruding lower tusks and light gray skin. In stark contrast to this, his manner, voice, and movements are always soft, and humble. He has pierceing green eyes that some find unsettling. Although extremely thoughtful, he keeps to himself, mostly out of respect for others. Zimone understands that his contenance, and inevitably tragic past upset people, so he compensates by presenting himself in a calm collected manner. Although very forgiving and understanding, Zimone stands firm when abused.
Desperate Focus (Magic): You gain a +2 trait bonus on concentration checks.
Tireless Logic (Social): Once per day when you make an Intelligence-based skill check or ability check, you can roll twice and take the better result.
+2 to One Ability Score: (int)
Orc Blood: Count as Orc or Human for any effect related to race.
Weapon Familiarity: Proficient with Greataxe and Falcion
Acute Darkvision: Some half-orcs have exceptionally
sharp darkvision, gaining darkvision 90 feet. This racial
trait replaces orc ferocity.
Scavenger: Some half-orcs eke out a leaving picking over the garbage heaps of society, and must learn to separate rare finds from the inevitable dross. Half-orcs with this racial trait receive a +2 racial bonus on Appraise checks and on Perception checks to find hidden objects (including traps and secret doors), determine whether food is spoiled, or identify a potion by taste. This racial trait replaces the intimidating trait.
SkillsAppraise , Craft Weapons , Spellcraft , Knowledge: Arcana , Dungeoneering, Engineering, nature
Masterwork Greataxe free 12 lbs (Bonded Item)
Backpack 2gp 2 lbs
Bedroll 1sp 5 lbs
Case, map or scroll (10) 10 gp 5 lbs
Flint and steel 1gp
Pot, iron 8 sp 4 lbs
Rations, trail (5) 2gp 5sp 5 lbs.
Tent 10gp 20 lbs
Waterskin 1gp 4 lbs
Spell component pouch 5gp 2 lbs
Spellbook, wizard’s free 3 lbs
Artisan’s tools, masterwork 55 gp 5 lbs
Ink (1 oz. vial) 8gp
Traveler’s outfit 1 gp 5 lbs
Total roughly 95 gp 72 lbs
0 lvl: all
1st: Mage Armor, Shield, grease, Unseen Servant, Comprehend Languages, Mount, Endure elements, Color Spray, silent image
Zimone was the most gifted child the orphanage had ever seen. When they received him at age 8 he was fluent in several languages, made surprisingly accurate weather forecasts, and drew astonishingly detailed mechanical diagrams. Despite racial disparity, his talents landed him a position at a prominent smithy in New Stetven, called Gragmark’s Anvil.
The owner and head blacksmith Grondlewat Peekbellows (Gnome Expert 9) was a staunch perfectionist and a bit of a sadist to boot. He beat and chastised poor Zimone mercilessly for the first few months of his indentured servitude. Zimone did nothing to deserve this (other than being a half-orc). He aced most tasks, and never talked back. Eventually his calm, steady demeanor won him some peace. Grondlewat never appologized though, nor did he show Zim any actual respect. To Peekbellows, Zimone was just another tool in his shop, no better or worse than a common drift pin or trip hammer.
None of that bothered Zimone much. He wasn’t interested in smithery. He found it easy to master and boring to perform. His passion was Grondlewat’s library, which although certainly off limits, was easy to access. Zimone would sneak a book or two off the dusty shelves, and study them quietly in his bunk at night. His darkvision concealed his secret pleasure, and as the years of his apprenticeship went by, Zimone mastered the obscure and often esoteric subjects in peekbellows collection. As his studies deepened, Zim’s appetite for growth drove him to greater and greater feats of practiced devotion. He began memorizing the arcane formulae entombed in Peekbellow’s spellbooks, and late one night, in the stillness of the forge’s storehouse, Zimone cast his first spell.
Zim had no trouble copying the basic incantaitons he mastered into a blank journal. He left Gragmark’s soon after, with some meager supplies, and the greataxe he forged for his journeyman’s test. The longboatman he paid for passage hadn’t asked him his name, until they reached the northern banks of the Awzera river. After a short perplexed pause Zimone replied, “Smith, my name is Zimone Smith.” with a smug skyward looking smile.
Zim knows he’ll be followed, and can never set foot in New Stetven again, since the axe alone was worth 30 times his apprenticeship. He sets off north into the wilderness hoping to find magic, glory, and fame amongst the perils of northern avistan.